DRIFTLANDS co-op survival on drifting tides — studio progress

Quick Design Spec: UI/HUD & Co-op Affordances

Type: New Small System Scope: The MVP HUD element inventory, the per-system UI contribution ledger, the binding UI-layer rules, and the /ux-design routing queue. Does NOT own: visual direction (art bible §7 owns it entirely — this spec cites, never restates), per-screen layouts (each is a /ux-design spec in Pre-Production), or any system's reason-string content (each owner's GDD). Date: 2026-08-27 Estimated Implementation: n/a — this spec is a contract consolidation; implementation lands per-screen after /ux-design

Overview

The systems index calls co-op UI "chronically underestimated," and the mitigation is discipline, not volume: the world carries every state it can (art bible §7.1's decision rule), the screen carries an explicit, closed list, and every screen gets a real /ux-design spec before any epic references it. This quick-spec is the ledger that keeps those three promises — what the HUD is, what each system has already contracted into it, and what is banned at the presentation layer no matter who builds the screen.

Core Rules

Tuning Knobs

No numeric knobs live here — sizes, timings, and colors are art-bible commitments (§7.3–7.5); per-screen values land in each /ux-design spec. This section exists to say so.

Acceptance Criteria

Systems Index

Already tracked as MVP system #13 (UI, quick-spec, "Visual contract in art bible §7"). On approval: status → Designed (quick-spec) — the ledger exists; screens get real design in Pre-Production via the Rule 7 queue.

Forward refs owned elsewhere: every per-screen layout → /ux-design; accessibility requirements doc → seeded by §7.3, authored with queue item ⑤; HUD implementation tech (UI Toolkit vs UGUI) → unity-ui-specialist at implementation, not a design fact.