DRIFTLANDS co-op survival on drifting tides — studio progress

Gate Check: Systems Design → Technical Setup

Date: 2026-08-27
Checked by: gate-check skill
Review mode: full (all four directors spawned)
Verdict: CONCERNS — advanced by user decision with concerns acknowledged (stage.txt → Technical Setup)
Chain-of-Verification: 5 questions checked (2 tool actions) — verdict unchanged


Required Artifacts: 3/3 present

Quality Checks: 5/6 passing, 1 accepted-with-note


Director Panel Assessment

Creative Director: CONCERNS

No pillar violation, no anti-pillar breach, no ludonarrative dissonance found across the corpus. Pillar 1's anti-compensation discipline held under pressure (C3 retired an invariant rather than inventing a softener; W1 retired a redundant grace window). Pillar 4 and Pillar 5 are enforced as schema facts. Tone rule is one voice across four departments.

Technical Director: CONCERNS

"Among the most architecture-ready design sets I have reviewed." Foundation layer contractually pure (tide: typed math, banned APIs, 9/9 spike). Two-rail authority model consistently applied across all 12 dependents. No Forbidden-Pattern violations (deliberately hunted, including near-misses). Unity 6.3 / NGO 2.x compatible; no custom Render Graph pass on the MVP critical path. Six cross-review blockers verified closed on both sides.

Recommended ordering: architecture doc + tide ADR → host-rail concurrency ADR (atomicity + tick order) → NetworkTransform check → MB-budget and overlay owners → playtest date → netcode wire ADR → inventory micro-spike.

Producer: CONCERNS

Scope realistic (design delivered ~10× ahead of brief; implementation estimates ~28–35 engineering days for quick-specs alone, honest against "solid MVP, thin Tier 1"). Dependency graph sound. Technical Setup can start now and reach its own exit without the playtest: Tide, Save & Persistence, Addressables/LDU lifecycle, Camera ADRs and accessibility-requirements.md are netcode-free — ≥3 Foundation ADRs.

Art Director: CONCERNS

Visual foundation strong; art bible §8.B.3 already pins the shader contract Technical Setup needs (_TideTint/_TideAmount as global properties, Shader Graph sprite shader, no MPBs, any post-process Render-Graph-native).


Blockers

None. No director returned NOT READY; all artifact and quality checks pass.

Concerns — prioritized (converged across the panel)

Recommendations

Verdict: CONCERNS

All required artifacts present and quality checks passing; four directors returned CONCERNS, none NOT READY. Every concern is resolvable inside Technical Setup. User decision 2026-08-27: advance with concerns acknowledged — production/stage.txt → Technical Setup; this concern list is the phase's opening work.

Chain-of-Verification (5 questions, 2 tool actions)

Verdict unchanged.